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65 lines
1.5 KiB
65 lines
1.5 KiB
3 years ago
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package zerolog
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// Hook defines an interface to a log hook.
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type Hook interface {
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// Run runs the hook with the event.
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Run(e *Event, level Level, message string)
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}
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// HookFunc is an adaptor to allow the use of an ordinary function
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// as a Hook.
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type HookFunc func(e *Event, level Level, message string)
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// Run implements the Hook interface.
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func (h HookFunc) Run(e *Event, level Level, message string) {
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h(e, level, message)
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}
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// LevelHook applies a different hook for each level.
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type LevelHook struct {
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NoLevelHook, TraceHook, DebugHook, InfoHook, WarnHook, ErrorHook, FatalHook, PanicHook Hook
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}
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// Run implements the Hook interface.
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func (h LevelHook) Run(e *Event, level Level, message string) {
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switch level {
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case TraceLevel:
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if h.TraceHook != nil {
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h.TraceHook.Run(e, level, message)
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}
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case DebugLevel:
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if h.DebugHook != nil {
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h.DebugHook.Run(e, level, message)
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}
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case InfoLevel:
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if h.InfoHook != nil {
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h.InfoHook.Run(e, level, message)
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}
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case WarnLevel:
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if h.WarnHook != nil {
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h.WarnHook.Run(e, level, message)
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}
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case ErrorLevel:
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if h.ErrorHook != nil {
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h.ErrorHook.Run(e, level, message)
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}
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case FatalLevel:
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if h.FatalHook != nil {
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h.FatalHook.Run(e, level, message)
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}
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case PanicLevel:
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if h.PanicHook != nil {
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h.PanicHook.Run(e, level, message)
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}
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case NoLevel:
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if h.NoLevelHook != nil {
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h.NoLevelHook.Run(e, level, message)
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}
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}
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}
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// NewLevelHook returns a new LevelHook.
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func NewLevelHook() LevelHook {
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return LevelHook{}
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}
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