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270 lines
6.8 KiB
270 lines
6.8 KiB
3 years ago
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// Package telebot is a framework for Telegram bots.
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//
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// Example:
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//
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// package main
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//
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// import (
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// "time"
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// tb "gopkg.in/tucnak/telebot.v2"
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// )
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//
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// func main() {
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// b, err := tb.NewBot(tb.Settings{
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// Token: "TOKEN_HERE",
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// Poller: &tb.LongPoller{Timeout: 10 * time.Second},
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// })
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//
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// if err != nil {
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// return
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// }
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//
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// b.Handle(tb.OnText, func(m *tb.Message) {
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// b.Send(m.Sender, "hello world")
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// })
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//
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// b.Start()
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// }
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//
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package telebot
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import "github.com/pkg/errors"
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var (
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ErrBadRecipient = errors.New("telebot: recipient is nil")
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ErrUnsupportedWhat = errors.New("telebot: unsupported what argument")
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ErrCouldNotUpdate = errors.New("telebot: could not fetch new updates")
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ErrTrueResult = errors.New("telebot: result is True")
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)
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const DefaultApiURL = "https://api.telegram.org"
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// These are one of the possible events Handle() can deal with.
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//
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// For convenience, all Telebot-provided endpoints start with
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// an "alert" character \a.
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const (
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// Basic message handlers.
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//
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// Handler: func(*Message)
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OnText = "\atext"
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OnPhoto = "\aphoto"
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OnAudio = "\aaudio"
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OnAnimation = "\aanimation"
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OnDocument = "\adocument"
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OnSticker = "\asticker"
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OnVideo = "\avideo"
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OnVoice = "\avoice"
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OnVideoNote = "\avideo_note"
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OnContact = "\acontact"
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OnLocation = "\alocation"
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OnVenue = "\avenue"
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OnEdited = "\aedited"
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OnPinned = "\apinned"
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OnChannelPost = "\achan_post"
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OnEditedChannelPost = "\achan_edited_post"
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OnDice = "\adice"
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OnInvoice = "\ainvoice"
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OnPayment = "\apayment"
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OnGame = "\agame"
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// Will fire when bot is added to a group.
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OnAddedToGroup = "\aadded_to_group"
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// Group events:
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OnUserJoined = "\auser_joined"
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OnUserLeft = "\auser_left"
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OnNewGroupTitle = "\anew_chat_title"
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OnNewGroupPhoto = "\anew_chat_photo"
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OnGroupPhotoDeleted = "\achat_photo_del"
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OnGroupCreated = "\agroup_created"
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OnSuperGroupCreated = "\asupergroup_created"
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OnChannelCreated = "\achannel_created"
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// Migration happens when group switches to
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// a supergroup. You might want to update
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// your internal references to this chat
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// upon switching as its ID will change.
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//
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// Handler: func(from, to int64)
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OnMigration = "\amigration"
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// Will fire on callback requests.
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//
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// Handler: func(*Callback)
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OnCallback = "\acallback"
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// Will fire on incoming inline queries.
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//
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// Handler: func(*Query)
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OnQuery = "\aquery"
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// Will fire on chosen inline results.
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//
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// Handler: func(*ChosenInlineResult)
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OnChosenInlineResult = "\achosen_inline_result"
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// Will fire on ShippingQuery.
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//
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// Handler: func(*ShippingQuery)
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OnShipping = "\ashipping_query"
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// Will fire on PreCheckoutQuery.
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//
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// Handler: func(*PreCheckoutQuery)
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OnCheckout = "\apre_checkout_query"
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// Will fire on Poll.
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//
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// Handler: func(*Poll)
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OnPoll = "\apoll"
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// Will fire on PollAnswer.
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//
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// Handler: func(*PollAnswer)
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OnPollAnswer = "\apoll_answer"
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// Will fire on MyChatMember
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//
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// Handler: func(*ChatMemberUpdated)
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OnMyChatMember = "\amy_chat_member"
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// Will fire on ChatMember
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//
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// Handler: func(*ChatMemberUpdated)
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OnChatMember = "\achat_member"
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// Will fire on VoiceChatStarted
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//
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// Handler: func(*Message)
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OnVoiceChatStarted = "\avoice_chat_started"
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// Will fire on VoiceChatEnded
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//
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// Handler: func(*Message)
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OnVoiceChatEnded = "\avoice_chat_ended"
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// Will fire on VoiceChatParticipantsInvited
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//
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// Handler: func(*Message)
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OnVoiceChatParticipantsInvited = "\avoice_chat_participants_invited"
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// Will fire on ProximityAlert
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//
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// Handler: func(*Message)
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OnProximityAlert = "\aproximity_alert_triggered"
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// Will fire on AudoDeleteTimer
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//
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// Handler: func(*Message)
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OnAutoDeleteTimer = "\amessage_auto_delete_timer_changed"
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// Will fire on OnVoiceChatScheduled
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//
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// Handler: func(*Message)
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OnVoiceChatScheduled = "\avoice_chat_scheduled"
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)
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// ChatAction is a client-side status indicating bot activity.
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type ChatAction string
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const (
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Typing ChatAction = "typing"
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UploadingPhoto ChatAction = "upload_photo"
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UploadingVideo ChatAction = "upload_video"
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UploadingAudio ChatAction = "upload_audio"
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UploadingDocument ChatAction = "upload_document"
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UploadingVNote ChatAction = "upload_video_note"
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RecordingVideo ChatAction = "record_video"
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RecordingAudio ChatAction = "record_audio"
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RecordingVNote ChatAction = "record_video_note"
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FindingLocation ChatAction = "find_location"
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)
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// ParseMode determines the way client applications treat the text of the message
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type ParseMode = string
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const (
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ModeDefault ParseMode = ""
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ModeMarkdown ParseMode = "Markdown"
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ModeMarkdownV2 ParseMode = "MarkdownV2"
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ModeHTML ParseMode = "HTML"
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)
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// EntityType is a MessageEntity type.
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type EntityType string
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const (
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EntityMention EntityType = "mention"
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EntityTMention EntityType = "text_mention"
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EntityHashtag EntityType = "hashtag"
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EntityCashtag EntityType = "cashtag"
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EntityCommand EntityType = "bot_command"
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EntityURL EntityType = "url"
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EntityEmail EntityType = "email"
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EntityPhone EntityType = "phone_number"
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EntityBold EntityType = "bold"
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EntityItalic EntityType = "italic"
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EntityUnderline EntityType = "underline"
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EntityStrikethrough EntityType = "strikethrough"
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EntityCode EntityType = "code"
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EntityCodeBlock EntityType = "pre"
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EntityTextLink EntityType = "text_link"
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)
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// ChatType represents one of the possible chat types.
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type ChatType string
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const (
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ChatPrivate ChatType = "private"
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ChatGroup ChatType = "group"
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ChatSuperGroup ChatType = "supergroup"
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ChatChannel ChatType = "channel"
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ChatChannelPrivate ChatType = "privatechannel"
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)
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// MemberStatus is one's chat status.
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type MemberStatus string
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const (
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Creator MemberStatus = "creator"
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Administrator MemberStatus = "administrator"
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Member MemberStatus = "member"
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Restricted MemberStatus = "restricted"
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Left MemberStatus = "left"
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Kicked MemberStatus = "kicked"
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)
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// MaskFeature defines sticker mask position.
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type MaskFeature string
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const (
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FeatureForehead MaskFeature = "forehead"
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FeatureEyes MaskFeature = "eyes"
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FeatureMouth MaskFeature = "mouth"
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FeatureChin MaskFeature = "chin"
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)
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// PollType defines poll types.
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type PollType string
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const (
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// Despite "any" type isn't described in documentation,
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// it needed for proper KeyboardButtonPollType marshaling.
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PollAny PollType = "any"
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PollQuiz PollType = "quiz"
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PollRegular PollType = "regular"
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)
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type DiceType string
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var (
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Cube = &Dice{Type: "🎲"}
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Dart = &Dice{Type: "🎯"}
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Ball = &Dice{Type: "🏀"}
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Goal = &Dice{Type: "⚽"}
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Slot = &Dice{Type: "🎰"}
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Bowl = &Dice{Type: "🎳"}
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)
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