You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
135 lines
3.1 KiB
135 lines
3.1 KiB
3 years ago
|
package zerolog
|
||
|
|
||
|
import (
|
||
|
"math/rand"
|
||
|
"sync/atomic"
|
||
|
"time"
|
||
|
)
|
||
|
|
||
|
var (
|
||
|
// Often samples log every ~ 10 events.
|
||
|
Often = RandomSampler(10)
|
||
|
// Sometimes samples log every ~ 100 events.
|
||
|
Sometimes = RandomSampler(100)
|
||
|
// Rarely samples log every ~ 1000 events.
|
||
|
Rarely = RandomSampler(1000)
|
||
|
)
|
||
|
|
||
|
// Sampler defines an interface to a log sampler.
|
||
|
type Sampler interface {
|
||
|
// Sample returns true if the event should be part of the sample, false if
|
||
|
// the event should be dropped.
|
||
|
Sample(lvl Level) bool
|
||
|
}
|
||
|
|
||
|
// RandomSampler use a PRNG to randomly sample an event out of N events,
|
||
|
// regardless of their level.
|
||
|
type RandomSampler uint32
|
||
|
|
||
|
// Sample implements the Sampler interface.
|
||
|
func (s RandomSampler) Sample(lvl Level) bool {
|
||
|
if s <= 0 {
|
||
|
return false
|
||
|
}
|
||
|
if rand.Intn(int(s)) != 0 {
|
||
|
return false
|
||
|
}
|
||
|
return true
|
||
|
}
|
||
|
|
||
|
// BasicSampler is a sampler that will send every Nth events, regardless of
|
||
|
// their level.
|
||
|
type BasicSampler struct {
|
||
|
N uint32
|
||
|
counter uint32
|
||
|
}
|
||
|
|
||
|
// Sample implements the Sampler interface.
|
||
|
func (s *BasicSampler) Sample(lvl Level) bool {
|
||
|
n := s.N
|
||
|
if n == 1 {
|
||
|
return true
|
||
|
}
|
||
|
c := atomic.AddUint32(&s.counter, 1)
|
||
|
return c%n == 1
|
||
|
}
|
||
|
|
||
|
// BurstSampler lets Burst events pass per Period then pass the decision to
|
||
|
// NextSampler. If Sampler is not set, all subsequent events are rejected.
|
||
|
type BurstSampler struct {
|
||
|
// Burst is the maximum number of event per period allowed before calling
|
||
|
// NextSampler.
|
||
|
Burst uint32
|
||
|
// Period defines the burst period. If 0, NextSampler is always called.
|
||
|
Period time.Duration
|
||
|
// NextSampler is the sampler used after the burst is reached. If nil,
|
||
|
// events are always rejected after the burst.
|
||
|
NextSampler Sampler
|
||
|
|
||
|
counter uint32
|
||
|
resetAt int64
|
||
|
}
|
||
|
|
||
|
// Sample implements the Sampler interface.
|
||
|
func (s *BurstSampler) Sample(lvl Level) bool {
|
||
|
if s.Burst > 0 && s.Period > 0 {
|
||
|
if s.inc() <= s.Burst {
|
||
|
return true
|
||
|
}
|
||
|
}
|
||
|
if s.NextSampler == nil {
|
||
|
return false
|
||
|
}
|
||
|
return s.NextSampler.Sample(lvl)
|
||
|
}
|
||
|
|
||
|
func (s *BurstSampler) inc() uint32 {
|
||
|
now := time.Now().UnixNano()
|
||
|
resetAt := atomic.LoadInt64(&s.resetAt)
|
||
|
var c uint32
|
||
|
if now > resetAt {
|
||
|
c = 1
|
||
|
atomic.StoreUint32(&s.counter, c)
|
||
|
newResetAt := now + s.Period.Nanoseconds()
|
||
|
reset := atomic.CompareAndSwapInt64(&s.resetAt, resetAt, newResetAt)
|
||
|
if !reset {
|
||
|
// Lost the race with another goroutine trying to reset.
|
||
|
c = atomic.AddUint32(&s.counter, 1)
|
||
|
}
|
||
|
} else {
|
||
|
c = atomic.AddUint32(&s.counter, 1)
|
||
|
}
|
||
|
return c
|
||
|
}
|
||
|
|
||
|
// LevelSampler applies a different sampler for each level.
|
||
|
type LevelSampler struct {
|
||
|
TraceSampler, DebugSampler, InfoSampler, WarnSampler, ErrorSampler Sampler
|
||
|
}
|
||
|
|
||
|
func (s LevelSampler) Sample(lvl Level) bool {
|
||
|
switch lvl {
|
||
|
case TraceLevel:
|
||
|
if s.TraceSampler != nil {
|
||
|
return s.TraceSampler.Sample(lvl)
|
||
|
}
|
||
|
case DebugLevel:
|
||
|
if s.DebugSampler != nil {
|
||
|
return s.DebugSampler.Sample(lvl)
|
||
|
}
|
||
|
case InfoLevel:
|
||
|
if s.InfoSampler != nil {
|
||
|
return s.InfoSampler.Sample(lvl)
|
||
|
}
|
||
|
case WarnLevel:
|
||
|
if s.WarnSampler != nil {
|
||
|
return s.WarnSampler.Sample(lvl)
|
||
|
}
|
||
|
case ErrorLevel:
|
||
|
if s.ErrorSampler != nil {
|
||
|
return s.ErrorSampler.Sample(lvl)
|
||
|
}
|
||
|
}
|
||
|
return true
|
||
|
}
|