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90 lines
2.3 KiB
90 lines
2.3 KiB
// Copyright 2016 Google Inc. All rights reserved. |
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// Use of this source code is governed by a BSD-style |
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// license that can be found in the LICENSE file. |
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package uuid |
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import ( |
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"sync" |
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) |
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var ( |
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nodeMu sync.Mutex |
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ifname string // name of interface being used |
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nodeID [6]byte // hardware for version 1 UUIDs |
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zeroID [6]byte // nodeID with only 0's |
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) |
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// NodeInterface returns the name of the interface from which the NodeID was |
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// derived. The interface "user" is returned if the NodeID was set by |
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// SetNodeID. |
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func NodeInterface() string { |
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defer nodeMu.Unlock() |
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nodeMu.Lock() |
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return ifname |
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} |
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// SetNodeInterface selects the hardware address to be used for Version 1 UUIDs. |
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// If name is "" then the first usable interface found will be used or a random |
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// Node ID will be generated. If a named interface cannot be found then false |
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// is returned. |
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// |
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// SetNodeInterface never fails when name is "". |
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func SetNodeInterface(name string) bool { |
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defer nodeMu.Unlock() |
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nodeMu.Lock() |
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return setNodeInterface(name) |
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} |
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func setNodeInterface(name string) bool { |
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iname, addr := getHardwareInterface(name) // null implementation for js |
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if iname != "" && addr != nil { |
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ifname = iname |
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copy(nodeID[:], addr) |
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return true |
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} |
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// We found no interfaces with a valid hardware address. If name |
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// does not specify a specific interface generate a random Node ID |
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// (section 4.1.6) |
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if name == "" { |
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ifname = "random" |
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randomBits(nodeID[:]) |
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return true |
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} |
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return false |
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} |
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// NodeID returns a slice of a copy of the current Node ID, setting the Node ID |
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// if not already set. |
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func NodeID() []byte { |
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defer nodeMu.Unlock() |
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nodeMu.Lock() |
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if nodeID == zeroID { |
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setNodeInterface("") |
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} |
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nid := nodeID |
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return nid[:] |
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} |
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// SetNodeID sets the Node ID to be used for Version 1 UUIDs. The first 6 bytes |
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// of id are used. If id is less than 6 bytes then false is returned and the |
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// Node ID is not set. |
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func SetNodeID(id []byte) bool { |
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if len(id) < 6 { |
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return false |
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} |
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defer nodeMu.Unlock() |
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nodeMu.Lock() |
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copy(nodeID[:], id) |
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ifname = "user" |
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return true |
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} |
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// NodeID returns the 6 byte node id encoded in uuid. It returns nil if uuid is |
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// not valid. The NodeID is only well defined for version 1 and 2 UUIDs. |
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func (uuid UUID) NodeID() []byte { |
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var node [6]byte |
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copy(node[:], uuid[10:]) |
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return node[:] |
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}
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