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252 lines
5.8 KiB
252 lines
5.8 KiB
3 years ago
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package manager
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import (
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"context"
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"sync"
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"time"
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"github.com/cenkalti/backoff/v4"
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"github.com/go-faster/errors"
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"go.uber.org/zap"
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"github.com/gotd/td/bin"
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"github.com/gotd/td/clock"
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"github.com/gotd/td/internal/mtproto"
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"github.com/gotd/td/internal/pool"
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"github.com/gotd/td/internal/tdsync"
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"github.com/gotd/td/tg"
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"github.com/gotd/td/tgerr"
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)
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type protoConn interface {
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Invoke(ctx context.Context, input bin.Encoder, output bin.Decoder) error
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Run(ctx context.Context, f func(ctx context.Context) error) error
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Ping(ctx context.Context) error
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}
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//go:generate go run -modfile=../../../_tools/go.mod golang.org/x/tools/cmd/stringer -type=ConnMode
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// ConnMode represents connection mode.
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type ConnMode byte
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const (
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// ConnModeUpdates is update connection mode.
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ConnModeUpdates ConnMode = iota
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// ConnModeData is data connection mode.
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ConnModeData
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// ConnModeCDN is CDN connection mode.
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ConnModeCDN
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)
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// Conn is a Telegram client connection.
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type Conn struct {
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// Connection parameters.
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mode ConnMode // immutable
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// MTProto connection.
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proto protoConn // immutable
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// InitConnection parameters.
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appID int // immutable
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device DeviceConfig // immutable
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// setup is callback which called after initConnection, but before ready signaling.
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// This is necessary to transfer auth from previous connection to another DC.
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setup SetupCallback // nilable
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// Wrappers for external world, like logs or PRNG.
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// Should be immutable.
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clock clock.Clock // immutable
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log *zap.Logger // immutable
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// Handler passed by client.
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handler Handler // immutable
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// State fields.
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cfg tg.Config
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ongoing int
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latest time.Time
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mux sync.Mutex
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sessionInit *tdsync.Ready // immutable
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gotConfig *tdsync.Ready // immutable
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dead *tdsync.Ready // immutable
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connBackoff func(ctx context.Context) backoff.BackOff // immutable
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}
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// OnSession implements mtproto.Handler.
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func (c *Conn) OnSession(session mtproto.Session) error {
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c.log.Info("SessionInit")
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c.sessionInit.Signal()
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// Waiting for config, because OnSession can occur before we set config.
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select {
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case <-c.gotConfig.Ready():
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case <-c.dead.Ready():
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return nil
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}
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c.mux.Lock()
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cfg := c.cfg
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c.mux.Unlock()
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return c.handler.OnSession(cfg, session)
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}
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func (c *Conn) trackInvoke() func() {
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start := c.clock.Now()
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c.mux.Lock()
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defer c.mux.Unlock()
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c.ongoing++
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c.latest = start
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return func() {
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c.mux.Lock()
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defer c.mux.Unlock()
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c.ongoing--
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end := c.clock.Now()
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c.latest = end
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c.log.Debug("Invoke",
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zap.Duration("duration", end.Sub(start)),
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zap.Int("ongoing", c.ongoing),
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)
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}
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}
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// Run initialize connection.
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func (c *Conn) Run(ctx context.Context) (err error) {
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defer c.dead.Signal()
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defer func() {
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if err != nil && ctx.Err() == nil {
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c.log.Debug("Connection dead", zap.Error(err))
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}
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}()
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return c.proto.Run(ctx, func(ctx context.Context) error {
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// Signal death on init error. Otherwise connection shutdown
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// deadlocks in OnSession that occurs before init fails.
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err := c.init(ctx)
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if err != nil {
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c.dead.Signal()
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}
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return err
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})
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}
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func (c *Conn) waitSession(ctx context.Context) error {
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select {
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case <-c.sessionInit.Ready():
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return nil
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case <-c.dead.Ready():
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return pool.ErrConnDead
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case <-ctx.Done():
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return ctx.Err()
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}
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}
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// Ready returns channel to determine connection readiness.
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// Useful for pooling.
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func (c *Conn) Ready() <-chan struct{} {
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return c.sessionInit.Ready()
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}
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// Invoke implements Invoker.
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func (c *Conn) Invoke(ctx context.Context, input bin.Encoder, output bin.Decoder) error {
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// Tracking ongoing invokes.
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defer c.trackInvoke()()
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if err := c.waitSession(ctx); err != nil {
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return errors.Wrap(err, "waitSession")
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}
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return c.proto.Invoke(ctx, c.wrapRequest(noopDecoder{input}), output)
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}
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// OnMessage implements mtproto.Handler.
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func (c *Conn) OnMessage(b *bin.Buffer) error {
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return c.handler.OnMessage(b)
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}
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type noopDecoder struct {
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bin.Encoder
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}
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func (n noopDecoder) Decode(b *bin.Buffer) error {
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return errors.New("not implemented")
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}
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func (c *Conn) wrapRequest(req bin.Object) bin.Object {
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if c.mode != ConnModeUpdates {
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return &tg.InvokeWithoutUpdatesRequest{
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Query: req,
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}
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}
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return req
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}
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func (c *Conn) init(ctx context.Context) error {
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c.log.Debug("Initializing")
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q := c.wrapRequest(&tg.InitConnectionRequest{
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APIID: c.appID,
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DeviceModel: c.device.DeviceModel,
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SystemVersion: c.device.SystemVersion,
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AppVersion: c.device.AppVersion,
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SystemLangCode: c.device.SystemLangCode,
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LangPack: c.device.LangPack,
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LangCode: c.device.LangCode,
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Proxy: c.device.Proxy,
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Params: c.device.Params,
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Query: c.wrapRequest(&tg.HelpGetConfigRequest{}),
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})
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req := c.wrapRequest(&tg.InvokeWithLayerRequest{
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Layer: tg.Layer,
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Query: q,
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})
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var cfg tg.Config
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if err := backoff.RetryNotify(func() error {
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if err := c.proto.Invoke(ctx, req, &cfg); err != nil {
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if tgerr.Is(err, tgerr.ErrFloodWait) {
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// Server sometimes returns FLOOD_WAIT(0) if you create
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// multiple connections in short period of time.
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//
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// See https://github.com/gotd/td/issues/388.
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return errors.Wrap(err, "flood wait")
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}
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// Not retrying other errors.
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return backoff.Permanent(errors.Wrap(err, "invoke"))
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}
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return nil
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}, c.connBackoff(ctx), func(err error, duration time.Duration) {
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c.log.Debug("Retrying connection initialization",
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zap.Error(err), zap.Duration("duration", duration),
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)
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}); err != nil {
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return errors.Wrap(err, "initConnection")
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}
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if c.setup != nil {
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if err := c.setup(ctx, c); err != nil {
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return errors.Wrap(err, "setup")
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}
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}
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c.mux.Lock()
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c.latest = c.clock.Now()
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c.cfg = cfg
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c.mux.Unlock()
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c.gotConfig.Signal()
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return nil
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}
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// Ping calls ping for underlying protocol connection.
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func (c *Conn) Ping(ctx context.Context) error {
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return c.proto.Ping(ctx)
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}
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