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148 lines
4.5 KiB
148 lines
4.5 KiB
3 years ago
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package telebot
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import "encoding/json"
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// CallbackEndpoint is an interface any element capable
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// of responding to a callback `\f<unique>`.
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type CallbackEndpoint interface {
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CallbackUnique() string
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}
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// Callback object represents a query from a callback button in an
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// inline keyboard.
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type Callback struct {
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ID string `json:"id"`
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// For message sent to channels, Sender may be empty
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Sender *User `json:"from"`
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// Message will be set if the button that originated the query
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// was attached to a message sent by a bot.
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Message *Message `json:"message"`
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// MessageID will be set if the button was attached to a message
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// sent via the bot in inline mode.
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MessageID string `json:"inline_message_id"`
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// Data associated with the callback button. Be aware that
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// a bad client can send arbitrary data in this field.
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Data string `json:"data"`
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// Unique displays an unique of the button from which the
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// callback was fired. Sets immediately before the handling,
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// while the Data field stores only with payload.
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Unique string `json:"-"`
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}
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// MessageSig satisfies Editable interface.
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func (c *Callback) MessageSig() (string, int64) {
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if c.IsInline() {
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return c.MessageID, 0
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}
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return c.Message.MessageSig()
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}
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// IsInline says whether message is an inline message.
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func (c *Callback) IsInline() bool {
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return c.MessageID != ""
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}
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// CallbackResponse builds a response to a Callback query.
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type CallbackResponse struct {
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// The ID of the callback to which this is a response.
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//
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// Note: Telebot sets this field automatically!
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CallbackID string `json:"callback_query_id"`
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// Text of the notification. If not specified, nothing will be
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// shown to the user.
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Text string `json:"text,omitempty"`
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// (Optional) If true, an alert will be shown by the client instead
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// of a notification at the top of the chat screen. Defaults to false.
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ShowAlert bool `json:"show_alert,omitempty"`
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// (Optional) URL that will be opened by the user's client.
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// If you have created a Game and accepted the conditions via
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// @BotFather, specify the URL that opens your game.
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//
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// Note: this will only work if the query comes from a game
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// callback button. Otherwise, you may use deep-linking:
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// https://telegram.me/your_bot?start=XXXX
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URL string `json:"url,omitempty"`
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}
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// InlineButton represents a button displayed in the message.
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type InlineButton struct {
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// Unique slagish name for this kind of button,
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// try to be as specific as possible.
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//
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// It will be used as a callback endpoint.
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Unique string `json:"unique,omitempty"`
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Text string `json:"text"`
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URL string `json:"url,omitempty"`
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Data string `json:"callback_data,omitempty"`
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InlineQuery string `json:"switch_inline_query,omitempty"`
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InlineQueryChat string `json:"switch_inline_query_current_chat"`
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Login *Login `json:"login_url,omitempty"`
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}
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// With returns a copy of the button with data.
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func (t *InlineButton) With(data string) *InlineButton {
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return &InlineButton{
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Unique: t.Unique,
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Text: t.Text,
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URL: t.URL,
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InlineQuery: t.InlineQuery,
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InlineQueryChat: t.InlineQueryChat,
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Login: t.Login,
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Data: data,
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}
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}
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// CallbackUnique returns InlineButton.Unique.
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func (t *InlineButton) CallbackUnique() string {
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return "\f" + t.Unique
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}
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// CallbackUnique returns KeyboardButton.Text.
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func (t *ReplyButton) CallbackUnique() string {
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return t.Text
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}
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// CallbackUnique implements CallbackEndpoint.
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func (t *Btn) CallbackUnique() string {
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if t.Unique != "" {
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return "\f" + t.Unique
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}
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return t.Text
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}
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// Login represents a parameter of the inline keyboard button
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// used to automatically authorize a user. Serves as a great replacement
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// for the Telegram Login Widget when the user is coming from Telegram.
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type Login struct {
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URL string `json:"url"`
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Text string `json:"forward_text,omitempty"`
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Username string `json:"bot_username,omitempty"`
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WriteAccess bool `json:"request_write_access,omitempty"`
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}
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// MarshalJSON implements json.Marshaler interface.
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// It needed to avoid InlineQueryChat and Login fields conflict.
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// If you have Login field in your button, InlineQueryChat must be skipped.
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func (t *InlineButton) MarshalJSON() ([]byte, error) {
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type InlineButtonJSON InlineButton
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if t.Login != nil {
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return json.Marshal(struct {
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InlineButtonJSON
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InlineQueryChat string `json:"switch_inline_query_current_chat,omitempty"`
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}{
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InlineButtonJSON: InlineButtonJSON(*t),
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})
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}
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return json.Marshal(InlineButtonJSON(*t))
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}
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