package gocron import ( "context" "fmt" "reflect" "sort" "strings" "sync" "time" "github.com/robfig/cron/v3" "golang.org/x/sync/semaphore" ) type limitMode int8 // Scheduler struct stores a list of Jobs and the location of time used by the Scheduler, // and implements the sort.Interface{} for sorting Jobs, by the time of nextRun type Scheduler struct { jobsMutex sync.RWMutex jobs []*Job locationMutex sync.RWMutex location *time.Location runningMutex sync.RWMutex running bool // represents if the scheduler is running at the moment or not time timeWrapper // wrapper around time.Time executor *executor // executes jobs passed via chan tags sync.Map // for storing tags when unique tags is set tagsUnique bool // defines whether tags should be unique updateJob bool // so the scheduler knows to create a new job or update the current waitForInterval bool // defaults jobs to waiting for first interval to start singletonMode bool // defaults all jobs to use SingletonMode() jobCreated bool // so the scheduler knows a job was created prior to calling Every or Cron } // days in a week const allWeekDays = 7 // NewScheduler creates a new Scheduler func NewScheduler(loc *time.Location) *Scheduler { executor := newExecutor() return &Scheduler{ jobs: make([]*Job, 0), location: loc, running: false, time: &trueTime{}, executor: &executor, tagsUnique: false, } } // SetMaxConcurrentJobs limits how many jobs can be running at the same time. // This is useful when running resource intensive jobs and a precise start time is not critical. func (s *Scheduler) SetMaxConcurrentJobs(n int, mode limitMode) { s.executor.maxRunningJobs = semaphore.NewWeighted(int64(n)) s.executor.limitMode = mode } // StartBlocking starts all jobs and blocks the current thread func (s *Scheduler) StartBlocking() { s.StartAsync() <-make(chan bool) } // StartAsync starts all jobs without blocking the current thread func (s *Scheduler) StartAsync() { if !s.IsRunning() { s.start() } } //start starts the scheduler, scheduling and running jobs func (s *Scheduler) start() { go s.executor.start() s.setRunning(true) s.runJobs(s.Jobs()) } func (s *Scheduler) runJobs(jobs []*Job) { for _, job := range jobs { s.scheduleNextRun(job) } } func (s *Scheduler) setRunning(b bool) { s.runningMutex.Lock() defer s.runningMutex.Unlock() s.running = b } // IsRunning returns true if the scheduler is running func (s *Scheduler) IsRunning() bool { s.runningMutex.RLock() defer s.runningMutex.RUnlock() return s.running } // Jobs returns the list of Jobs from the Scheduler func (s *Scheduler) Jobs() []*Job { s.jobsMutex.RLock() defer s.jobsMutex.RUnlock() return s.jobs } func (s *Scheduler) setJobs(jobs []*Job) { s.jobsMutex.Lock() defer s.jobsMutex.Unlock() s.jobs = jobs } // Len returns the number of Jobs in the Scheduler - implemented for sort func (s *Scheduler) Len() int { s.jobsMutex.RLock() defer s.jobsMutex.RUnlock() return len(s.jobs) } // Swap places each job into the other job's position given // the provided job indexes. func (s *Scheduler) Swap(i, j int) { s.jobsMutex.Lock() defer s.jobsMutex.Unlock() s.jobs[i], s.jobs[j] = s.jobs[j], s.jobs[i] } // Less compares the next run of jobs based on their index. // Returns true if the second job is after the first. func (s *Scheduler) Less(first, second int) bool { return s.Jobs()[second].NextRun().Unix() >= s.Jobs()[first].NextRun().Unix() } // ChangeLocation changes the default time location func (s *Scheduler) ChangeLocation(newLocation *time.Location) { s.locationMutex.Lock() defer s.locationMutex.Unlock() s.location = newLocation } // Location provides the current location set on the scheduler func (s *Scheduler) Location() *time.Location { s.locationMutex.RLock() defer s.locationMutex.RUnlock() return s.location } type nextRun struct { duration time.Duration dateTime time.Time } // scheduleNextRun Compute the instant when this Job should run next func (s *Scheduler) scheduleNextRun(job *Job) { now := s.now() lastRun := job.LastRun() if !s.jobPresent(job) { return } if job.getStartsImmediately() { s.run(job) lastRun = now job.setStartsImmediately(false) } if job.neverRan() { // Increment startAtTime to the future if !job.startAtTime.IsZero() && job.startAtTime.Before(now) { duration := s.durationToNextRun(job.startAtTime, job).duration job.startAtTime = job.startAtTime.Add(duration) if job.startAtTime.Before(now) { diff := now.Sub(job.startAtTime) duration := s.durationToNextRun(job.startAtTime, job).duration count := diff / duration if diff%duration != 0 { count++ } job.startAtTime = job.startAtTime.Add(duration * count) } } lastRun = now } if !job.shouldRun() { s.RemoveByReference(job) return } next := s.durationToNextRun(lastRun, job) if next.dateTime.IsZero() { job.setNextRun(lastRun.Add(next.duration)) } else { job.setNextRun(next.dateTime) } job.setTimer(time.AfterFunc(next.duration, func() { if !next.dateTime.IsZero() { for { if time.Now().Unix() >= next.dateTime.Unix() { break } } } s.run(job) s.scheduleNextRun(job) })) } // durationToNextRun calculate how much time to the next run, depending on unit func (s *Scheduler) durationToNextRun(lastRun time.Time, job *Job) nextRun { // job can be scheduled with .StartAt() if job.getStartAtTime().After(lastRun) { return nextRun{duration: job.getStartAtTime().Sub(s.now()), dateTime: job.getStartAtTime()} } var next nextRun switch job.getUnit() { case milliseconds, seconds, minutes, hours: next.duration = s.calculateDuration(job) case days: next = s.calculateDays(job, lastRun) case weeks: if len(job.scheduledWeekdays) != 0 { // weekday selected, Every().Monday(), for example next = s.calculateWeekday(job, lastRun) } else { next = s.calculateWeeks(job, lastRun) } case months: next = s.calculateMonths(job, lastRun) case duration: next.duration = job.getDuration() case crontab: next.dateTime = job.cronSchedule.Next(lastRun) next.duration = next.dateTime.Sub(lastRun) } return next } func (s *Scheduler) calculateMonths(job *Job, lastRun time.Time) nextRun { lastRunRoundedMidnight := s.roundToMidnight(lastRun) // Special case: the last day of the month if len(job.daysOfTheMonth) == 1 && job.daysOfTheMonth[0] == -1 { return calculateNextRunForLastDayOfMonth(s, job, lastRun) } if len(job.daysOfTheMonth) != 0 { // calculate days to job.daysOfTheMonth nextRunDateMap := make(map[int]nextRun) for _, day := range job.daysOfTheMonth { nextRunDateMap[day] = calculateNextRunForMonth(s, job, lastRun, day) } nextRunResult := nextRun{} for _, val := range nextRunDateMap { if nextRunResult.dateTime.IsZero() { nextRunResult = val } else if nextRunResult.dateTime.Sub(val.dateTime).Milliseconds() > 0 { nextRunResult = val } } return nextRunResult } next := lastRunRoundedMidnight.Add(job.getFirstAtTime()).AddDate(0, job.interval, 0) return nextRun{duration: until(lastRun, next), dateTime: next} } func calculateNextRunForLastDayOfMonth(s *Scheduler, job *Job, lastRun time.Time) nextRun { // Calculate the last day of the next month, by adding job.interval+1 months (i.e. the // first day of the month after the next month), and subtracting one day, unless the // last run occurred before the end of the month. addMonth := job.interval atTime := job.getAtTime(lastRun) if testDate := lastRun.AddDate(0, 0, 1); testDate.Month() != lastRun.Month() && !s.roundToMidnight(lastRun).Add(atTime).After(lastRun) { // Our last run was on the last day of this month. addMonth++ atTime = job.getFirstAtTime() } next := time.Date(lastRun.Year(), lastRun.Month(), 1, 0, 0, 0, 0, s.Location()). Add(atTime). AddDate(0, addMonth, 0). AddDate(0, 0, -1) return nextRun{duration: until(lastRun, next), dateTime: next} } func calculateNextRunForMonth(s *Scheduler, job *Job, lastRun time.Time, dayOfMonth int) nextRun { atTime := job.getAtTime(lastRun) natTime := atTime jobDay := time.Date(lastRun.Year(), lastRun.Month(), dayOfMonth, 0, 0, 0, 0, s.Location()).Add(atTime) difference := absDuration(lastRun.Sub(jobDay)) next := lastRun if jobDay.Before(lastRun) { // shouldn't run this month; schedule for next interval minus day difference next = next.AddDate(0, job.interval, -0) next = next.Add(-difference) natTime = job.getFirstAtTime() } else { if job.interval == 1 && !jobDay.Equal(lastRun) { // every month counts current month next = next.AddDate(0, job.interval-1, 0) } else { // should run next month interval next = next.AddDate(0, job.interval, 0) natTime = job.getFirstAtTime() } next = next.Add(difference) } if atTime != natTime { next = next.Add(-atTime).Add(natTime) } return nextRun{duration: until(lastRun, next), dateTime: next} } func (s *Scheduler) calculateWeekday(job *Job, lastRun time.Time) nextRun { daysToWeekday := s.remainingDaysToWeekday(lastRun, job) totalDaysDifference := s.calculateTotalDaysDifference(lastRun, daysToWeekday, job) acTime := job.getAtTime(lastRun) if totalDaysDifference > 0 { acTime = job.getFirstAtTime() } next := s.roundToMidnight(lastRun).Add(acTime).AddDate(0, 0, totalDaysDifference) return nextRun{duration: until(lastRun, next), dateTime: next} } func (s *Scheduler) calculateWeeks(job *Job, lastRun time.Time) nextRun { totalDaysDifference := int(job.interval) * 7 next := s.roundToMidnight(lastRun).Add(job.getFirstAtTime()).AddDate(0, 0, totalDaysDifference) return nextRun{duration: until(lastRun, next), dateTime: next} } func (s *Scheduler) calculateTotalDaysDifference(lastRun time.Time, daysToWeekday int, job *Job) int { if job.interval > 1 && job.RunCount() < len(job.Weekdays()) { // just count weeks after the first jobs were done return daysToWeekday } if job.interval > 1 && job.RunCount() >= len(job.Weekdays()) { if daysToWeekday > 0 { return int(job.interval)*7 - (allWeekDays - daysToWeekday) } return int(job.interval) * 7 } if daysToWeekday == 0 { // today, at future time or already passed lastRunAtTime := time.Date(lastRun.Year(), lastRun.Month(), lastRun.Day(), 0, 0, 0, 0, s.Location()).Add(job.getAtTime(lastRun)) if lastRun.Before(lastRunAtTime) { return 0 } return 7 } return daysToWeekday } func (s *Scheduler) calculateDays(job *Job, lastRun time.Time) nextRun { if job.interval == 1 { lastRunDayPlusJobAtTime := s.roundToMidnight(lastRun).Add(job.getAtTime(lastRun)) // handle occasional occurrence of job running to quickly / too early such that last run was within a second of now lastRunUnix, nowUnix := job.LastRun().Unix(), s.now().Unix() if lastRunUnix == nowUnix || lastRunUnix == nowUnix-1 || lastRunUnix == nowUnix+1 { lastRun = lastRunDayPlusJobAtTime } if shouldRunToday(lastRun, lastRunDayPlusJobAtTime) { return nextRun{duration: until(lastRun, lastRunDayPlusJobAtTime), dateTime: lastRunDayPlusJobAtTime} } } nextRunAtTime := s.roundToMidnight(lastRun).Add(job.getFirstAtTime()).AddDate(0, 0, job.interval).In(s.Location()) return nextRun{duration: until(lastRun, nextRunAtTime), dateTime: nextRunAtTime} } func until(from time.Time, until time.Time) time.Duration { return until.Sub(from) } func shouldRunToday(lastRun time.Time, atTime time.Time) bool { return lastRun.Before(atTime) } func in(scheduleWeekdays []time.Weekday, weekday time.Weekday) bool { in := false for _, weekdayInSchedule := range scheduleWeekdays { if int(weekdayInSchedule) == int(weekday) { in = true break } } return in } func (s *Scheduler) calculateDuration(job *Job) time.Duration { if job.neverRan() && shouldRunAtSpecificTime(job) { // ugly. in order to avoid this we could prohibit setting .At() and allowing only .StartAt() when dealing with Duration types now := s.time.Now(s.location) next := time.Date(now.Year(), now.Month(), now.Day(), 0, 0, 0, 0, s.Location()).Add(job.getFirstAtTime()) if now.Before(next) || now.Equal(next) { return next.Sub(now) } } interval := job.interval switch job.getUnit() { case milliseconds: return time.Duration(interval) * time.Millisecond case seconds: return time.Duration(interval) * time.Second case minutes: return time.Duration(interval) * time.Minute default: return time.Duration(interval) * time.Hour } } func shouldRunAtSpecificTime(job *Job) bool { return job.getAtTime(job.lastRun) != 0 } func (s *Scheduler) remainingDaysToWeekday(lastRun time.Time, job *Job) int { weekDays := job.Weekdays() sort.Slice(weekDays, func(i, j int) bool { return weekDays[i] < weekDays[j] }) equals := false lastRunWeekday := lastRun.Weekday() index := sort.Search(len(weekDays), func(i int) bool { b := weekDays[i] >= lastRunWeekday if b { equals = weekDays[i] == lastRunWeekday } return b }) // check atTime if equals { if s.roundToMidnight(lastRun).Add(job.getAtTime(lastRun)).After(lastRun) { return 0 } index++ } if index < len(weekDays) { return int(weekDays[index] - lastRunWeekday) } return int(weekDays[0]) + allWeekDays - int(lastRunWeekday) } // absDuration returns the abs time difference func absDuration(a time.Duration) time.Duration { if a >= 0 { return a } return -a } // roundToMidnight truncates time to midnight func (s *Scheduler) roundToMidnight(t time.Time) time.Time { return time.Date(t.Year(), t.Month(), t.Day(), 0, 0, 0, 0, s.Location()) } // NextRun datetime when the next Job should run. func (s *Scheduler) NextRun() (*Job, time.Time) { if len(s.Jobs()) <= 0 { return nil, s.now() } sort.Sort(s) return s.Jobs()[0], s.Jobs()[0].NextRun() } // Every schedules a new periodic Job with an interval. // Interval can be an int, time.Duration or a string that // parses with time.ParseDuration(). // Valid time units are "ns", "us" (or "µs"), "ms", "s", "m", "h". func (s *Scheduler) Every(interval interface{}) *Scheduler { job := &Job{} if s.updateJob || s.jobCreated { job = s.getCurrentJob() } switch interval := interval.(type) { case int: if !(s.updateJob || s.jobCreated) { job = s.newJob(interval) } else { job = s.newJob(interval) } if interval <= 0 { job.error = wrapOrError(job.error, ErrInvalidInterval) } case time.Duration: if !(s.updateJob || s.jobCreated) { job = s.newJob(0) } else { job.interval = 0 } job.setDuration(interval) job.setUnit(duration) case string: if !(s.updateJob || s.jobCreated) { job = s.newJob(0) } else { job.interval = 0 } d, err := time.ParseDuration(interval) if err != nil { job.error = wrapOrError(job.error, err) } job.setDuration(d) job.setUnit(duration) default: if !(s.updateJob || s.jobCreated) { job = s.newJob(0) } else { job.interval = 0 } job.error = wrapOrError(job.error, ErrInvalidIntervalType) } if s.updateJob || s.jobCreated { s.setJobs(append(s.Jobs()[:len(s.Jobs())-1], job)) if s.jobCreated { s.jobCreated = false } } else { s.setJobs(append(s.Jobs(), job)) } return s } func (s *Scheduler) run(job *Job) { if !s.IsRunning() { return } job.mu.Lock() defer job.mu.Unlock() job.setLastRun(s.now()) job.runCount++ s.executor.jobFunctions <- job.jobFunction } // RunAll run all Jobs regardless if they are scheduled to run or not func (s *Scheduler) RunAll() { s.RunAllWithDelay(0) } // RunAllWithDelay runs all jobs with the provided delay in between each job func (s *Scheduler) RunAllWithDelay(d time.Duration) { for _, job := range s.Jobs() { s.run(job) s.time.Sleep(d) } } // RunByTag runs all the jobs containing a specific tag // regardless of whether they are scheduled to run or not func (s *Scheduler) RunByTag(tag string) error { return s.RunByTagWithDelay(tag, 0) } // RunByTagWithDelay is same as RunByTag but introduces a delay between // each job execution func (s *Scheduler) RunByTagWithDelay(tag string, d time.Duration) error { jobs, err := s.FindJobsByTag(tag) if err != nil { return err } for _, job := range jobs { s.run(job) s.time.Sleep(d) } return nil } // Remove specific Job by function // // Removing a job stops that job's timer. However, if a job has already // been started by by the job's timer before being removed, there is no way to stop // it through gocron as https://pkg.go.dev/time#Timer.Stop explains. // The job function would need to have implemented a means of // stopping, e.g. using a context.WithCancel(). func (s *Scheduler) Remove(job interface{}) { fName := getFunctionName(job) j := s.findJobByTaskName(fName) s.removeJobsUniqueTags(j) s.removeByCondition(func(someJob *Job) bool { return someJob.name == fName }) } // RemoveByReference removes specific Job by reference func (s *Scheduler) RemoveByReference(job *Job) { s.removeJobsUniqueTags(job) s.removeByCondition(func(someJob *Job) bool { job.mu.RLock() defer job.mu.RUnlock() return someJob == job }) } func (s *Scheduler) findJobByTaskName(name string) *Job { for _, job := range s.Jobs() { if job.name == name { return job } } return nil } func (s *Scheduler) removeJobsUniqueTags(job *Job) { if job == nil { return } if s.tagsUnique && len(job.tags) > 0 { for _, tag := range job.tags { s.tags.Delete(tag) } } } func (s *Scheduler) removeByCondition(shouldRemove func(*Job) bool) { retainedJobs := make([]*Job, 0) for _, job := range s.Jobs() { if !shouldRemove(job) { retainedJobs = append(retainedJobs, job) } else { job.stop() } } s.setJobs(retainedJobs) } // RemoveByTag will remove Jobs that match the given tag. func (s *Scheduler) RemoveByTag(tag string) error { return s.RemoveByTags(tag) } // RemoveByTags will remove Jobs that match all given tags. func (s *Scheduler) RemoveByTags(tags ...string) error { jobs, err := s.FindJobsByTag(tags...) if err != nil { return err } for _, job := range jobs { s.RemoveByReference(job) } return nil } // RemoveByTagsAny will remove Jobs that match any one of the given tags. func (s *Scheduler) RemoveByTagsAny(tags ...string) error { var errs error mJob := make(map[*Job]struct{}) for _, tag := range tags { jobs, err := s.FindJobsByTag(tag) if err != nil { errs = wrapOrError(errs, fmt.Errorf("%s: %s", err.Error(), tag)) } for _, job := range jobs { mJob[job] = struct{}{} } } for job := range mJob { s.RemoveByReference(job) } return errs } // FindJobsByTag will return a slice of Jobs that match all given tags func (s *Scheduler) FindJobsByTag(tags ...string) ([]*Job, error) { var jobs []*Job Jobs: for _, job := range s.Jobs() { if job.hasTags(tags...) { jobs = append(jobs, job) continue Jobs } } if len(jobs) > 0 { return jobs, nil } return nil, ErrJobNotFoundWithTag } // LimitRunsTo limits the number of executions of this job to n. // Upon reaching the limit, the job is removed from the scheduler. func (s *Scheduler) LimitRunsTo(i int) *Scheduler { job := s.getCurrentJob() job.LimitRunsTo(i) return s } // SingletonMode prevents a new job from starting if the prior job has not yet // completed its run func (s *Scheduler) SingletonMode() *Scheduler { job := s.getCurrentJob() job.SingletonMode() return s } // SingletonModeAll prevents new jobs from starting if the prior instance of the // particular job has not yet completed its run func (s *Scheduler) SingletonModeAll() { s.singletonMode = true } // TaskPresent checks if specific job's function was added to the scheduler. func (s *Scheduler) TaskPresent(j interface{}) bool { for _, job := range s.Jobs() { if job.name == getFunctionName(j) { return true } } return false } // To avoid the recursive read lock on s.Jobs() and this function, // creating this new function and distributing the lock between jobPresent, _jobPresent func (s *Scheduler) _jobPresent(j *Job, jobs []*Job) bool { s.jobsMutex.RLock() defer s.jobsMutex.RUnlock() for _, job := range jobs { if job == j { return true } } return false } func (s *Scheduler) jobPresent(j *Job) bool { return s._jobPresent(j, s.Jobs()) } // Clear clears all Jobs from this scheduler func (s *Scheduler) Clear() { for _, job := range s.Jobs() { job.stop() } s.setJobs(make([]*Job, 0)) // If unique tags was enabled, delete all the tags loaded in the tags sync.Map if s.tagsUnique { s.tags.Range(func(key interface{}, value interface{}) bool { s.tags.Delete(key) return true }) } } // Stop stops the scheduler. This is a no-op if the scheduler is already stopped. // It waits for all running jobs to finish before returning, so it is safe to assume that running jobs will finish when calling this. func (s *Scheduler) Stop() { if s.IsRunning() { s.stop() } } func (s *Scheduler) stop() { s.setRunning(false) s.executor.stop() } // Do specifies the jobFunc that should be called every time the Job runs func (s *Scheduler) Do(jobFun interface{}, params ...interface{}) (*Job, error) { job := s.getCurrentJob() jobUnit := job.getUnit() if job.getAtTime(job.lastRun) != 0 && (jobUnit <= hours || jobUnit >= duration) { job.error = wrapOrError(job.error, ErrAtTimeNotSupported) } if len(job.scheduledWeekdays) != 0 && jobUnit != weeks { job.error = wrapOrError(job.error, ErrWeekdayNotSupported) } if job.unit != crontab && job.interval == 0 { if job.unit != duration { job.error = wrapOrError(job.error, ErrInvalidInterval) } } if job.error != nil { // delete the job from the scheduler as this job // cannot be executed s.RemoveByReference(job) return nil, job.error } typ := reflect.TypeOf(jobFun) if typ.Kind() != reflect.Func { // delete the job for the same reason as above s.RemoveByReference(job) return nil, ErrNotAFunction } f := reflect.ValueOf(jobFun) if len(params) != f.Type().NumIn() { s.RemoveByReference(job) job.error = wrapOrError(job.error, ErrWrongParams) return nil, job.error } fname := getFunctionName(jobFun) if job.name != fname { job.function = jobFun job.parameters = params job.name = fname } // we should not schedule if not running since we can't foresee how long it will take for the scheduler to start if s.IsRunning() { s.scheduleNextRun(job) } return job, nil } // At schedules the Job at a specific time of day in the form "HH:MM:SS" or "HH:MM" // or time.Time (note that only the hours, minutes, seconds and nanos are used). func (s *Scheduler) At(i interface{}) *Scheduler { job := s.getCurrentJob() switch t := i.(type) { case string: for _, tt := range strings.Split(t, ";") { hour, min, sec, err := parseTime(tt) if err != nil { job.error = wrapOrError(job.error, err) return s } // save atTime start as duration from midnight job.addAtTime(time.Duration(hour)*time.Hour + time.Duration(min)*time.Minute + time.Duration(sec)*time.Second) } case time.Time: job.addAtTime(time.Duration(t.Hour())*time.Hour + time.Duration(t.Minute())*time.Minute + time.Duration(t.Second())*time.Second + time.Duration(t.Nanosecond())*time.Nanosecond) default: job.error = wrapOrError(job.error, ErrUnsupportedTimeFormat) } job.startsImmediately = false return s } // Tag will add a tag when creating a job. func (s *Scheduler) Tag(t ...string) *Scheduler { job := s.getCurrentJob() if s.tagsUnique { for _, tag := range t { if _, ok := s.tags.Load(tag); ok { job.error = wrapOrError(job.error, ErrTagsUnique(tag)) return s } s.tags.Store(tag, struct{}{}) } } job.tags = append(job.tags, t...) return s } // StartAt schedules the next run of the Job. If this time is in the past, the configured interval will be used // to calculate the next future time func (s *Scheduler) StartAt(t time.Time) *Scheduler { job := s.getCurrentJob() job.setStartAtTime(t) job.startsImmediately = false return s } // setUnit sets the unit type func (s *Scheduler) setUnit(unit schedulingUnit) { job := s.getCurrentJob() currentUnit := job.getUnit() if currentUnit == duration || currentUnit == crontab { job.error = wrapOrError(job.error, ErrInvalidIntervalUnitsSelection) return } job.setUnit(unit) } // Millisecond sets the unit with seconds func (s *Scheduler) Millisecond() *Scheduler { return s.Milliseconds() } // Milliseconds sets the unit with seconds func (s *Scheduler) Milliseconds() *Scheduler { s.setUnit(milliseconds) return s } // Second sets the unit with seconds func (s *Scheduler) Second() *Scheduler { return s.Seconds() } // Seconds sets the unit with seconds func (s *Scheduler) Seconds() *Scheduler { s.setUnit(seconds) return s } // Minute sets the unit with minutes func (s *Scheduler) Minute() *Scheduler { return s.Minutes() } // Minutes sets the unit with minutes func (s *Scheduler) Minutes() *Scheduler { s.setUnit(minutes) return s } // Hour sets the unit with hours func (s *Scheduler) Hour() *Scheduler { return s.Hours() } // Hours sets the unit with hours func (s *Scheduler) Hours() *Scheduler { s.setUnit(hours) return s } // Day sets the unit with days func (s *Scheduler) Day() *Scheduler { s.setUnit(days) return s } // Days set the unit with days func (s *Scheduler) Days() *Scheduler { s.setUnit(days) return s } // Week sets the unit with weeks func (s *Scheduler) Week() *Scheduler { s.setUnit(weeks) return s } // Weeks sets the unit with weeks func (s *Scheduler) Weeks() *Scheduler { s.setUnit(weeks) return s } // Month sets the unit with months func (s *Scheduler) Month(daysOfMonth ...int) *Scheduler { return s.Months(daysOfMonth...) } // MonthLastDay sets the unit with months at every last day of the month func (s *Scheduler) MonthLastDay() *Scheduler { return s.Months(-1) } // Months sets the unit with months // Note: Only days 1 through 28 are allowed for monthly schedules // Note: Multiple add same days of month cannot be allowed // Note: -1 is a special value and can only occur as single argument func (s *Scheduler) Months(daysOfTheMonth ...int) *Scheduler { job := s.getCurrentJob() if len(daysOfTheMonth) == 0 { job.error = wrapOrError(job.error, ErrInvalidDayOfMonthEntry) } else if len(daysOfTheMonth) == 1 { dayOfMonth := daysOfTheMonth[0] if dayOfMonth != -1 && (dayOfMonth < 1 || dayOfMonth > 28) { job.error = wrapOrError(job.error, ErrInvalidDayOfMonthEntry) } } else { repeatMap := make(map[int]int) for _, dayOfMonth := range daysOfTheMonth { if dayOfMonth < 1 || dayOfMonth > 28 { job.error = wrapOrError(job.error, ErrInvalidDayOfMonthEntry) break } for _, dayOfMonthInJob := range job.daysOfTheMonth { if dayOfMonthInJob == dayOfMonth { job.error = wrapOrError(job.error, ErrInvalidDaysOfMonthDuplicateValue) break } } if _, ok := repeatMap[dayOfMonth]; ok { job.error = wrapOrError(job.error, ErrInvalidDaysOfMonthDuplicateValue) break } else { repeatMap[dayOfMonth]++ } } } if job.daysOfTheMonth == nil { job.daysOfTheMonth = make([]int, 0) } job.daysOfTheMonth = append(job.daysOfTheMonth, daysOfTheMonth...) job.startsImmediately = false s.setUnit(months) return s } // NOTE: If the dayOfTheMonth for the above two functions is // more than the number of days in that month, the extra day(s) // spill over to the next month. Similarly, if it's less than 0, // it will go back to the month before // Weekday sets the scheduledWeekdays with a specifics weekdays func (s *Scheduler) Weekday(weekDay time.Weekday) *Scheduler { job := s.getCurrentJob() if in := in(job.scheduledWeekdays, weekDay); !in { job.scheduledWeekdays = append(job.scheduledWeekdays, weekDay) } job.startsImmediately = false s.setUnit(weeks) return s } func (s *Scheduler) Midday() *Scheduler { return s.At("12:00") } // Monday sets the start day as Monday func (s *Scheduler) Monday() *Scheduler { return s.Weekday(time.Monday) } // Tuesday sets the start day as Tuesday func (s *Scheduler) Tuesday() *Scheduler { return s.Weekday(time.Tuesday) } // Wednesday sets the start day as Wednesday func (s *Scheduler) Wednesday() *Scheduler { return s.Weekday(time.Wednesday) } // Thursday sets the start day as Thursday func (s *Scheduler) Thursday() *Scheduler { return s.Weekday(time.Thursday) } // Friday sets the start day as Friday func (s *Scheduler) Friday() *Scheduler { return s.Weekday(time.Friday) } // Saturday sets the start day as Saturday func (s *Scheduler) Saturday() *Scheduler { return s.Weekday(time.Saturday) } // Sunday sets the start day as Sunday func (s *Scheduler) Sunday() *Scheduler { return s.Weekday(time.Sunday) } func (s *Scheduler) getCurrentJob() *Job { if len(s.Jobs()) == 0 { s.setJobs([]*Job{{}}) s.jobCreated = true } return s.Jobs()[len(s.Jobs())-1] } func (s *Scheduler) now() time.Time { return s.time.Now(s.Location()) } // TagsUnique forces job tags to be unique across the scheduler // when adding tags with (s *Scheduler) Tag(). // This does not enforce uniqueness on tags added via // (j *Job) Tag() func (s *Scheduler) TagsUnique() { s.tagsUnique = true } // Job puts the provided job in focus for the purpose // of making changes to the job with the scheduler chain // and finalized by calling Update() func (s *Scheduler) Job(j *Job) *Scheduler { jobs := s.Jobs() for index, job := range jobs { if job == j { // the current job is always last, so put this job there s.Swap(len(jobs)-1, index) } } s.updateJob = true return s } // Update stops the job (if running) and starts it with any updates // that were made to the job in the scheduler chain. Job() must be // called first to put the given job in focus. func (s *Scheduler) Update() (*Job, error) { job := s.getCurrentJob() if !s.updateJob { return job, wrapOrError(job.error, ErrUpdateCalledWithoutJob) } s.updateJob = false job.stop() job.ctx, job.cancel = context.WithCancel(context.Background()) return s.Do(job.function, job.parameters...) } func (s *Scheduler) Cron(cronExpression string) *Scheduler { return s.cron(cronExpression, false) } func (s *Scheduler) CronWithSeconds(cronExpression string) *Scheduler { return s.cron(cronExpression, true) } func (s *Scheduler) cron(cronExpression string, withSeconds bool) *Scheduler { job := s.newJob(0) if s.updateJob || s.jobCreated { job = s.getCurrentJob() } withLocation := fmt.Sprintf("CRON_TZ=%s %s", s.location.String(), cronExpression) var ( cronSchedule cron.Schedule err error ) if withSeconds { p := cron.NewParser(cron.Second | cron.Minute | cron.Hour | cron.Dom | cron.Month | cron.Dow | cron.Descriptor) cronSchedule, err = p.Parse(withLocation) } else { cronSchedule, err = cron.ParseStandard(withLocation) } if err != nil { job.error = wrapOrError(err, ErrCronParseFailure) } job.cronSchedule = cronSchedule job.setUnit(crontab) job.startsImmediately = false if s.updateJob || s.jobCreated { s.setJobs(append(s.Jobs()[:len(s.Jobs())-1], job)) s.jobCreated = false } else { s.setJobs(append(s.Jobs(), job)) } return s } func (s *Scheduler) newJob(interval int) *Job { return newJob(interval, !s.waitForInterval, s.singletonMode) } // WaitForScheduleAll defaults the scheduler to create all // new jobs with the WaitForSchedule option as true. // The jobs will not start immediately but rather will // wait until their first scheduled interval. func (s *Scheduler) WaitForScheduleAll() { s.waitForInterval = true } // WaitForSchedule sets the job to not start immediately // but rather wait until the first scheduled interval. func (s *Scheduler) WaitForSchedule() *Scheduler { job := s.getCurrentJob() job.startsImmediately = false return s } // StartImmediately sets the job to run immediately upon // starting the scheduler or adding the job to a running // scheduler. This overrides the jobs start status of any // previously called methods in the chain. // // Note: This is the default behavior of the scheduler // for most jobs, but is useful for overriding the default // behavior of Cron scheduled jobs which default to // WaitForSchedule. func (s *Scheduler) StartImmediately() *Scheduler { job := s.getCurrentJob() job.startsImmediately = true return s }