// Code generated by gotdgen, DO NOT EDIT. package tg import ( "context" "errors" "fmt" "sort" "strings" "go.uber.org/multierr" "github.com/gotd/td/bin" "github.com/gotd/td/tdjson" "github.com/gotd/td/tdp" "github.com/gotd/td/tgerr" ) // No-op definition for keeping imports. var ( _ = bin.Buffer{} _ = context.Background() _ = fmt.Stringer(nil) _ = strings.Builder{} _ = errors.Is _ = multierr.AppendInto _ = sort.Ints _ = tdp.Format _ = tgerr.Error{} _ = tdjson.Encoder{} ) // Game represents TL type `game#bdf9653b`. // Indicates an already sent game // // See https://core.telegram.org/constructor/game for reference. type Game struct { // Flags, see TL conditional fieldsĀ¹ // // Links: // 1) https://core.telegram.org/mtproto/TL-combinators#conditional-fields Flags bin.Fields // ID of the game ID int64 // Access hash of the game AccessHash int64 // Short name for the game ShortName string // Title of the game Title string // Game description Description string // Game preview Photo PhotoClass // Optional attached document // // Use SetDocument and GetDocument helpers. Document DocumentClass } // GameTypeID is TL type id of Game. const GameTypeID = 0xbdf9653b // Ensuring interfaces in compile-time for Game. var ( _ bin.Encoder = &Game{} _ bin.Decoder = &Game{} _ bin.BareEncoder = &Game{} _ bin.BareDecoder = &Game{} ) func (g *Game) Zero() bool { if g == nil { return true } if !(g.Flags.Zero()) { return false } if !(g.ID == 0) { return false } if !(g.AccessHash == 0) { return false } if !(g.ShortName == "") { return false } if !(g.Title == "") { return false } if !(g.Description == "") { return false } if !(g.Photo == nil) { return false } if !(g.Document == nil) { return false } return true } // String implements fmt.Stringer. func (g *Game) String() string { if g == nil { return "Game(nil)" } type Alias Game return fmt.Sprintf("Game%+v", Alias(*g)) } // FillFrom fills Game from given interface. func (g *Game) FillFrom(from interface { GetID() (value int64) GetAccessHash() (value int64) GetShortName() (value string) GetTitle() (value string) GetDescription() (value string) GetPhoto() (value PhotoClass) GetDocument() (value DocumentClass, ok bool) }) { g.ID = from.GetID() g.AccessHash = from.GetAccessHash() g.ShortName = from.GetShortName() g.Title = from.GetTitle() g.Description = from.GetDescription() g.Photo = from.GetPhoto() if val, ok := from.GetDocument(); ok { g.Document = val } } // TypeID returns type id in TL schema. // // See https://core.telegram.org/mtproto/TL-tl#remarks. func (*Game) TypeID() uint32 { return GameTypeID } // TypeName returns name of type in TL schema. func (*Game) TypeName() string { return "game" } // TypeInfo returns info about TL type. func (g *Game) TypeInfo() tdp.Type { typ := tdp.Type{ Name: "game", ID: GameTypeID, } if g == nil { typ.Null = true return typ } typ.Fields = []tdp.Field{ { Name: "ID", SchemaName: "id", }, { Name: "AccessHash", SchemaName: "access_hash", }, { Name: "ShortName", SchemaName: "short_name", }, { Name: "Title", SchemaName: "title", }, { Name: "Description", SchemaName: "description", }, { Name: "Photo", SchemaName: "photo", }, { Name: "Document", SchemaName: "document", Null: !g.Flags.Has(0), }, } return typ } // SetFlags sets flags for non-zero fields. func (g *Game) SetFlags() { if !(g.Document == nil) { g.Flags.Set(0) } } // Encode implements bin.Encoder. func (g *Game) Encode(b *bin.Buffer) error { if g == nil { return fmt.Errorf("can't encode game#bdf9653b as nil") } b.PutID(GameTypeID) return g.EncodeBare(b) } // EncodeBare implements bin.BareEncoder. func (g *Game) EncodeBare(b *bin.Buffer) error { if g == nil { return fmt.Errorf("can't encode game#bdf9653b as nil") } g.SetFlags() if err := g.Flags.Encode(b); err != nil { return fmt.Errorf("unable to encode game#bdf9653b: field flags: %w", err) } b.PutLong(g.ID) b.PutLong(g.AccessHash) b.PutString(g.ShortName) b.PutString(g.Title) b.PutString(g.Description) if g.Photo == nil { return fmt.Errorf("unable to encode game#bdf9653b: field photo is nil") } if err := g.Photo.Encode(b); err != nil { return fmt.Errorf("unable to encode game#bdf9653b: field photo: %w", err) } if g.Flags.Has(0) { if g.Document == nil { return fmt.Errorf("unable to encode game#bdf9653b: field document is nil") } if err := g.Document.Encode(b); err != nil { return fmt.Errorf("unable to encode game#bdf9653b: field document: %w", err) } } return nil } // Decode implements bin.Decoder. func (g *Game) Decode(b *bin.Buffer) error { if g == nil { return fmt.Errorf("can't decode game#bdf9653b to nil") } if err := b.ConsumeID(GameTypeID); err != nil { return fmt.Errorf("unable to decode game#bdf9653b: %w", err) } return g.DecodeBare(b) } // DecodeBare implements bin.BareDecoder. func (g *Game) DecodeBare(b *bin.Buffer) error { if g == nil { return fmt.Errorf("can't decode game#bdf9653b to nil") } { if err := g.Flags.Decode(b); err != nil { return fmt.Errorf("unable to decode game#bdf9653b: field flags: %w", err) } } { value, err := b.Long() if err != nil { return fmt.Errorf("unable to decode game#bdf9653b: field id: %w", err) } g.ID = value } { value, err := b.Long() if err != nil { return fmt.Errorf("unable to decode game#bdf9653b: field access_hash: %w", err) } g.AccessHash = value } { value, err := b.String() if err != nil { return fmt.Errorf("unable to decode game#bdf9653b: field short_name: %w", err) } g.ShortName = value } { value, err := b.String() if err != nil { return fmt.Errorf("unable to decode game#bdf9653b: field title: %w", err) } g.Title = value } { value, err := b.String() if err != nil { return fmt.Errorf("unable to decode game#bdf9653b: field description: %w", err) } g.Description = value } { value, err := DecodePhoto(b) if err != nil { return fmt.Errorf("unable to decode game#bdf9653b: field photo: %w", err) } g.Photo = value } if g.Flags.Has(0) { value, err := DecodeDocument(b) if err != nil { return fmt.Errorf("unable to decode game#bdf9653b: field document: %w", err) } g.Document = value } return nil } // GetID returns value of ID field. func (g *Game) GetID() (value int64) { if g == nil { return } return g.ID } // GetAccessHash returns value of AccessHash field. func (g *Game) GetAccessHash() (value int64) { if g == nil { return } return g.AccessHash } // GetShortName returns value of ShortName field. func (g *Game) GetShortName() (value string) { if g == nil { return } return g.ShortName } // GetTitle returns value of Title field. func (g *Game) GetTitle() (value string) { if g == nil { return } return g.Title } // GetDescription returns value of Description field. func (g *Game) GetDescription() (value string) { if g == nil { return } return g.Description } // GetPhoto returns value of Photo field. func (g *Game) GetPhoto() (value PhotoClass) { if g == nil { return } return g.Photo } // SetDocument sets value of Document conditional field. func (g *Game) SetDocument(value DocumentClass) { g.Flags.Set(0) g.Document = value } // GetDocument returns value of Document conditional field and // boolean which is true if field was set. func (g *Game) GetDocument() (value DocumentClass, ok bool) { if g == nil { return } if !g.Flags.Has(0) { return value, false } return g.Document, true } // GetPhotoAsNotEmpty returns mapped value of Photo field. func (g *Game) GetPhotoAsNotEmpty() (*Photo, bool) { return g.Photo.AsNotEmpty() } // GetDocumentAsNotEmpty returns mapped value of Document conditional field and // boolean which is true if field was set. func (g *Game) GetDocumentAsNotEmpty() (*Document, bool) { if value, ok := g.GetDocument(); ok { return value.AsNotEmpty() } return nil, false }