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50 lines
991 B
50 lines
991 B
package inline |
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import ( |
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"github.com/gotd/td/tg" |
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) |
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// GameResultBuilder is game result option builder. |
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type GameResultBuilder struct { |
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result *tg.InputBotInlineResultGame |
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msg MessageOption |
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} |
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func (b *GameResultBuilder) apply(r *resultPageBuilder) error { |
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m, err := b.msg.apply() |
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if err != nil { |
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return err |
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} |
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t := tg.InputBotInlineResultGame{ |
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ID: b.result.ID, |
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ShortName: b.result.ShortName, |
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} |
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if t.ID == "" { |
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t.ID, err = r.generateID() |
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if err != nil { |
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return err |
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} |
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} |
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t.SendMessage = m |
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r.results = append(r.results, &t) |
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return nil |
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} |
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// ID sets ID of result. |
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// Should not be empty, so if id is not provided, random will be used. |
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func (b *GameResultBuilder) ID(id string) *GameResultBuilder { |
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b.result.ID = id |
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return b |
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} |
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// Game creates game result option builder. |
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func Game(shortName string, msg MessageOption) *GameResultBuilder { |
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return &GameResultBuilder{ |
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result: &tg.InputBotInlineResultGame{ |
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ShortName: shortName, |
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}, |
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msg: msg, |
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} |
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}
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