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53 lines
1.0 KiB
53 lines
1.0 KiB
3 years ago
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package inline
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import (
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"github.com/gotd/td/tg"
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)
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// PhotoResultBuilder is photo result option builder.
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type PhotoResultBuilder struct {
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result *tg.InputBotInlineResultPhoto
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msg MessageOption
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}
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func (b *PhotoResultBuilder) apply(r *resultPageBuilder) error {
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m, err := b.msg.apply()
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if err != nil {
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return err
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}
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t := tg.InputBotInlineResultPhoto{
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ID: b.result.ID,
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Type: b.result.Type,
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Photo: b.result.Photo,
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}
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if t.ID == "" {
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t.ID, err = r.generateID()
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if err != nil {
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return err
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}
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}
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t.SendMessage = m
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r.results = append(r.results, &t)
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return nil
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}
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// ID sets ID of result.
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// Should not be empty, so if id is not provided, random will be used.
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func (b *PhotoResultBuilder) ID(id string) *PhotoResultBuilder {
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b.result.ID = id
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return b
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}
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// Photo creates game result option builder.
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func Photo(photo tg.InputPhotoClass, msg MessageOption) *PhotoResultBuilder {
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return &PhotoResultBuilder{
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result: &tg.InputBotInlineResultPhoto{
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Type: PhotoType,
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Photo: photo,
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},
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msg: msg,
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}
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}
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