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52 lines
1.0 KiB
52 lines
1.0 KiB
package inline |
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import ( |
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"github.com/gotd/td/tg" |
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) |
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// PhotoResultBuilder is photo result option builder. |
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type PhotoResultBuilder struct { |
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result *tg.InputBotInlineResultPhoto |
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msg MessageOption |
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} |
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func (b *PhotoResultBuilder) apply(r *resultPageBuilder) error { |
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m, err := b.msg.apply() |
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if err != nil { |
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return err |
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} |
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t := tg.InputBotInlineResultPhoto{ |
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ID: b.result.ID, |
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Type: b.result.Type, |
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Photo: b.result.Photo, |
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} |
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if t.ID == "" { |
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t.ID, err = r.generateID() |
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if err != nil { |
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return err |
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} |
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} |
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t.SendMessage = m |
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r.results = append(r.results, &t) |
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return nil |
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} |
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// ID sets ID of result. |
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// Should not be empty, so if id is not provided, random will be used. |
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func (b *PhotoResultBuilder) ID(id string) *PhotoResultBuilder { |
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b.result.ID = id |
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return b |
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} |
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// Photo creates game result option builder. |
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func Photo(photo tg.InputPhotoClass, msg MessageOption) *PhotoResultBuilder { |
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return &PhotoResultBuilder{ |
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result: &tg.InputBotInlineResultPhoto{ |
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Type: PhotoType, |
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Photo: photo, |
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}, |
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msg: msg, |
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} |
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}
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