You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
391 lines
7.9 KiB
391 lines
7.9 KiB
3 years ago
|
// Code generated by gotdgen, DO NOT EDIT.
|
||
|
|
||
|
package tg
|
||
|
|
||
|
import (
|
||
|
"context"
|
||
|
"errors"
|
||
|
"fmt"
|
||
|
"sort"
|
||
|
"strings"
|
||
|
|
||
|
"go.uber.org/multierr"
|
||
|
|
||
|
"github.com/gotd/td/bin"
|
||
|
"github.com/gotd/td/tdjson"
|
||
|
"github.com/gotd/td/tdp"
|
||
|
"github.com/gotd/td/tgerr"
|
||
|
)
|
||
|
|
||
|
// No-op definition for keeping imports.
|
||
|
var (
|
||
|
_ = bin.Buffer{}
|
||
|
_ = context.Background()
|
||
|
_ = fmt.Stringer(nil)
|
||
|
_ = strings.Builder{}
|
||
|
_ = errors.Is
|
||
|
_ = multierr.AppendInto
|
||
|
_ = sort.Ints
|
||
|
_ = tdp.Format
|
||
|
_ = tgerr.Error{}
|
||
|
_ = tdjson.Encoder{}
|
||
|
)
|
||
|
|
||
|
// Game represents TL type `game#bdf9653b`.
|
||
|
// Indicates an already sent game
|
||
|
//
|
||
|
// See https://core.telegram.org/constructor/game for reference.
|
||
|
type Game struct {
|
||
|
// Flags, see TL conditional fields¹
|
||
|
//
|
||
|
// Links:
|
||
|
// 1) https://core.telegram.org/mtproto/TL-combinators#conditional-fields
|
||
|
Flags bin.Fields
|
||
|
// ID of the game
|
||
|
ID int64
|
||
|
// Access hash of the game
|
||
|
AccessHash int64
|
||
|
// Short name for the game
|
||
|
ShortName string
|
||
|
// Title of the game
|
||
|
Title string
|
||
|
// Game description
|
||
|
Description string
|
||
|
// Game preview
|
||
|
Photo PhotoClass
|
||
|
// Optional attached document
|
||
|
//
|
||
|
// Use SetDocument and GetDocument helpers.
|
||
|
Document DocumentClass
|
||
|
}
|
||
|
|
||
|
// GameTypeID is TL type id of Game.
|
||
|
const GameTypeID = 0xbdf9653b
|
||
|
|
||
|
// Ensuring interfaces in compile-time for Game.
|
||
|
var (
|
||
|
_ bin.Encoder = &Game{}
|
||
|
_ bin.Decoder = &Game{}
|
||
|
_ bin.BareEncoder = &Game{}
|
||
|
_ bin.BareDecoder = &Game{}
|
||
|
)
|
||
|
|
||
|
func (g *Game) Zero() bool {
|
||
|
if g == nil {
|
||
|
return true
|
||
|
}
|
||
|
if !(g.Flags.Zero()) {
|
||
|
return false
|
||
|
}
|
||
|
if !(g.ID == 0) {
|
||
|
return false
|
||
|
}
|
||
|
if !(g.AccessHash == 0) {
|
||
|
return false
|
||
|
}
|
||
|
if !(g.ShortName == "") {
|
||
|
return false
|
||
|
}
|
||
|
if !(g.Title == "") {
|
||
|
return false
|
||
|
}
|
||
|
if !(g.Description == "") {
|
||
|
return false
|
||
|
}
|
||
|
if !(g.Photo == nil) {
|
||
|
return false
|
||
|
}
|
||
|
if !(g.Document == nil) {
|
||
|
return false
|
||
|
}
|
||
|
|
||
|
return true
|
||
|
}
|
||
|
|
||
|
// String implements fmt.Stringer.
|
||
|
func (g *Game) String() string {
|
||
|
if g == nil {
|
||
|
return "Game(nil)"
|
||
|
}
|
||
|
type Alias Game
|
||
|
return fmt.Sprintf("Game%+v", Alias(*g))
|
||
|
}
|
||
|
|
||
|
// FillFrom fills Game from given interface.
|
||
|
func (g *Game) FillFrom(from interface {
|
||
|
GetID() (value int64)
|
||
|
GetAccessHash() (value int64)
|
||
|
GetShortName() (value string)
|
||
|
GetTitle() (value string)
|
||
|
GetDescription() (value string)
|
||
|
GetPhoto() (value PhotoClass)
|
||
|
GetDocument() (value DocumentClass, ok bool)
|
||
|
}) {
|
||
|
g.ID = from.GetID()
|
||
|
g.AccessHash = from.GetAccessHash()
|
||
|
g.ShortName = from.GetShortName()
|
||
|
g.Title = from.GetTitle()
|
||
|
g.Description = from.GetDescription()
|
||
|
g.Photo = from.GetPhoto()
|
||
|
if val, ok := from.GetDocument(); ok {
|
||
|
g.Document = val
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
// TypeID returns type id in TL schema.
|
||
|
//
|
||
|
// See https://core.telegram.org/mtproto/TL-tl#remarks.
|
||
|
func (*Game) TypeID() uint32 {
|
||
|
return GameTypeID
|
||
|
}
|
||
|
|
||
|
// TypeName returns name of type in TL schema.
|
||
|
func (*Game) TypeName() string {
|
||
|
return "game"
|
||
|
}
|
||
|
|
||
|
// TypeInfo returns info about TL type.
|
||
|
func (g *Game) TypeInfo() tdp.Type {
|
||
|
typ := tdp.Type{
|
||
|
Name: "game",
|
||
|
ID: GameTypeID,
|
||
|
}
|
||
|
if g == nil {
|
||
|
typ.Null = true
|
||
|
return typ
|
||
|
}
|
||
|
typ.Fields = []tdp.Field{
|
||
|
{
|
||
|
Name: "ID",
|
||
|
SchemaName: "id",
|
||
|
},
|
||
|
{
|
||
|
Name: "AccessHash",
|
||
|
SchemaName: "access_hash",
|
||
|
},
|
||
|
{
|
||
|
Name: "ShortName",
|
||
|
SchemaName: "short_name",
|
||
|
},
|
||
|
{
|
||
|
Name: "Title",
|
||
|
SchemaName: "title",
|
||
|
},
|
||
|
{
|
||
|
Name: "Description",
|
||
|
SchemaName: "description",
|
||
|
},
|
||
|
{
|
||
|
Name: "Photo",
|
||
|
SchemaName: "photo",
|
||
|
},
|
||
|
{
|
||
|
Name: "Document",
|
||
|
SchemaName: "document",
|
||
|
Null: !g.Flags.Has(0),
|
||
|
},
|
||
|
}
|
||
|
return typ
|
||
|
}
|
||
|
|
||
|
// SetFlags sets flags for non-zero fields.
|
||
|
func (g *Game) SetFlags() {
|
||
|
if !(g.Document == nil) {
|
||
|
g.Flags.Set(0)
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Encode implements bin.Encoder.
|
||
|
func (g *Game) Encode(b *bin.Buffer) error {
|
||
|
if g == nil {
|
||
|
return fmt.Errorf("can't encode game#bdf9653b as nil")
|
||
|
}
|
||
|
b.PutID(GameTypeID)
|
||
|
return g.EncodeBare(b)
|
||
|
}
|
||
|
|
||
|
// EncodeBare implements bin.BareEncoder.
|
||
|
func (g *Game) EncodeBare(b *bin.Buffer) error {
|
||
|
if g == nil {
|
||
|
return fmt.Errorf("can't encode game#bdf9653b as nil")
|
||
|
}
|
||
|
g.SetFlags()
|
||
|
if err := g.Flags.Encode(b); err != nil {
|
||
|
return fmt.Errorf("unable to encode game#bdf9653b: field flags: %w", err)
|
||
|
}
|
||
|
b.PutLong(g.ID)
|
||
|
b.PutLong(g.AccessHash)
|
||
|
b.PutString(g.ShortName)
|
||
|
b.PutString(g.Title)
|
||
|
b.PutString(g.Description)
|
||
|
if g.Photo == nil {
|
||
|
return fmt.Errorf("unable to encode game#bdf9653b: field photo is nil")
|
||
|
}
|
||
|
if err := g.Photo.Encode(b); err != nil {
|
||
|
return fmt.Errorf("unable to encode game#bdf9653b: field photo: %w", err)
|
||
|
}
|
||
|
if g.Flags.Has(0) {
|
||
|
if g.Document == nil {
|
||
|
return fmt.Errorf("unable to encode game#bdf9653b: field document is nil")
|
||
|
}
|
||
|
if err := g.Document.Encode(b); err != nil {
|
||
|
return fmt.Errorf("unable to encode game#bdf9653b: field document: %w", err)
|
||
|
}
|
||
|
}
|
||
|
return nil
|
||
|
}
|
||
|
|
||
|
// Decode implements bin.Decoder.
|
||
|
func (g *Game) Decode(b *bin.Buffer) error {
|
||
|
if g == nil {
|
||
|
return fmt.Errorf("can't decode game#bdf9653b to nil")
|
||
|
}
|
||
|
if err := b.ConsumeID(GameTypeID); err != nil {
|
||
|
return fmt.Errorf("unable to decode game#bdf9653b: %w", err)
|
||
|
}
|
||
|
return g.DecodeBare(b)
|
||
|
}
|
||
|
|
||
|
// DecodeBare implements bin.BareDecoder.
|
||
|
func (g *Game) DecodeBare(b *bin.Buffer) error {
|
||
|
if g == nil {
|
||
|
return fmt.Errorf("can't decode game#bdf9653b to nil")
|
||
|
}
|
||
|
{
|
||
|
if err := g.Flags.Decode(b); err != nil {
|
||
|
return fmt.Errorf("unable to decode game#bdf9653b: field flags: %w", err)
|
||
|
}
|
||
|
}
|
||
|
{
|
||
|
value, err := b.Long()
|
||
|
if err != nil {
|
||
|
return fmt.Errorf("unable to decode game#bdf9653b: field id: %w", err)
|
||
|
}
|
||
|
g.ID = value
|
||
|
}
|
||
|
{
|
||
|
value, err := b.Long()
|
||
|
if err != nil {
|
||
|
return fmt.Errorf("unable to decode game#bdf9653b: field access_hash: %w", err)
|
||
|
}
|
||
|
g.AccessHash = value
|
||
|
}
|
||
|
{
|
||
|
value, err := b.String()
|
||
|
if err != nil {
|
||
|
return fmt.Errorf("unable to decode game#bdf9653b: field short_name: %w", err)
|
||
|
}
|
||
|
g.ShortName = value
|
||
|
}
|
||
|
{
|
||
|
value, err := b.String()
|
||
|
if err != nil {
|
||
|
return fmt.Errorf("unable to decode game#bdf9653b: field title: %w", err)
|
||
|
}
|
||
|
g.Title = value
|
||
|
}
|
||
|
{
|
||
|
value, err := b.String()
|
||
|
if err != nil {
|
||
|
return fmt.Errorf("unable to decode game#bdf9653b: field description: %w", err)
|
||
|
}
|
||
|
g.Description = value
|
||
|
}
|
||
|
{
|
||
|
value, err := DecodePhoto(b)
|
||
|
if err != nil {
|
||
|
return fmt.Errorf("unable to decode game#bdf9653b: field photo: %w", err)
|
||
|
}
|
||
|
g.Photo = value
|
||
|
}
|
||
|
if g.Flags.Has(0) {
|
||
|
value, err := DecodeDocument(b)
|
||
|
if err != nil {
|
||
|
return fmt.Errorf("unable to decode game#bdf9653b: field document: %w", err)
|
||
|
}
|
||
|
g.Document = value
|
||
|
}
|
||
|
return nil
|
||
|
}
|
||
|
|
||
|
// GetID returns value of ID field.
|
||
|
func (g *Game) GetID() (value int64) {
|
||
|
if g == nil {
|
||
|
return
|
||
|
}
|
||
|
return g.ID
|
||
|
}
|
||
|
|
||
|
// GetAccessHash returns value of AccessHash field.
|
||
|
func (g *Game) GetAccessHash() (value int64) {
|
||
|
if g == nil {
|
||
|
return
|
||
|
}
|
||
|
return g.AccessHash
|
||
|
}
|
||
|
|
||
|
// GetShortName returns value of ShortName field.
|
||
|
func (g *Game) GetShortName() (value string) {
|
||
|
if g == nil {
|
||
|
return
|
||
|
}
|
||
|
return g.ShortName
|
||
|
}
|
||
|
|
||
|
// GetTitle returns value of Title field.
|
||
|
func (g *Game) GetTitle() (value string) {
|
||
|
if g == nil {
|
||
|
return
|
||
|
}
|
||
|
return g.Title
|
||
|
}
|
||
|
|
||
|
// GetDescription returns value of Description field.
|
||
|
func (g *Game) GetDescription() (value string) {
|
||
|
if g == nil {
|
||
|
return
|
||
|
}
|
||
|
return g.Description
|
||
|
}
|
||
|
|
||
|
// GetPhoto returns value of Photo field.
|
||
|
func (g *Game) GetPhoto() (value PhotoClass) {
|
||
|
if g == nil {
|
||
|
return
|
||
|
}
|
||
|
return g.Photo
|
||
|
}
|
||
|
|
||
|
// SetDocument sets value of Document conditional field.
|
||
|
func (g *Game) SetDocument(value DocumentClass) {
|
||
|
g.Flags.Set(0)
|
||
|
g.Document = value
|
||
|
}
|
||
|
|
||
|
// GetDocument returns value of Document conditional field and
|
||
|
// boolean which is true if field was set.
|
||
|
func (g *Game) GetDocument() (value DocumentClass, ok bool) {
|
||
|
if g == nil {
|
||
|
return
|
||
|
}
|
||
|
if !g.Flags.Has(0) {
|
||
|
return value, false
|
||
|
}
|
||
|
return g.Document, true
|
||
|
}
|
||
|
|
||
|
// GetPhotoAsNotEmpty returns mapped value of Photo field.
|
||
|
func (g *Game) GetPhotoAsNotEmpty() (*Photo, bool) {
|
||
|
return g.Photo.AsNotEmpty()
|
||
|
}
|
||
|
|
||
|
// GetDocumentAsNotEmpty returns mapped value of Document conditional field and
|
||
|
// boolean which is true if field was set.
|
||
|
func (g *Game) GetDocumentAsNotEmpty() (*Document, bool) {
|
||
|
if value, ok := g.GetDocument(); ok {
|
||
|
return value.AsNotEmpty()
|
||
|
}
|
||
|
return nil, false
|
||
|
}
|