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390 lines
7.9 KiB
390 lines
7.9 KiB
// Code generated by gotdgen, DO NOT EDIT. |
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package tg |
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import ( |
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"context" |
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"errors" |
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"fmt" |
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"sort" |
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"strings" |
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"go.uber.org/multierr" |
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"github.com/gotd/td/bin" |
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"github.com/gotd/td/tdjson" |
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"github.com/gotd/td/tdp" |
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"github.com/gotd/td/tgerr" |
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) |
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// No-op definition for keeping imports. |
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var ( |
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_ = bin.Buffer{} |
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_ = context.Background() |
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_ = fmt.Stringer(nil) |
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_ = strings.Builder{} |
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_ = errors.Is |
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_ = multierr.AppendInto |
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_ = sort.Ints |
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_ = tdp.Format |
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_ = tgerr.Error{} |
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_ = tdjson.Encoder{} |
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) |
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// Game represents TL type `game#bdf9653b`. |
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// Indicates an already sent game |
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// |
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// See https://core.telegram.org/constructor/game for reference. |
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type Game struct { |
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// Flags, see TL conditional fields¹ |
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// |
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// Links: |
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// 1) https://core.telegram.org/mtproto/TL-combinators#conditional-fields |
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Flags bin.Fields |
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// ID of the game |
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ID int64 |
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// Access hash of the game |
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AccessHash int64 |
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// Short name for the game |
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ShortName string |
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// Title of the game |
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Title string |
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// Game description |
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Description string |
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// Game preview |
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Photo PhotoClass |
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// Optional attached document |
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// |
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// Use SetDocument and GetDocument helpers. |
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Document DocumentClass |
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} |
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// GameTypeID is TL type id of Game. |
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const GameTypeID = 0xbdf9653b |
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// Ensuring interfaces in compile-time for Game. |
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var ( |
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_ bin.Encoder = &Game{} |
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_ bin.Decoder = &Game{} |
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_ bin.BareEncoder = &Game{} |
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_ bin.BareDecoder = &Game{} |
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) |
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func (g *Game) Zero() bool { |
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if g == nil { |
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return true |
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} |
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if !(g.Flags.Zero()) { |
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return false |
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} |
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if !(g.ID == 0) { |
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return false |
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} |
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if !(g.AccessHash == 0) { |
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return false |
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} |
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if !(g.ShortName == "") { |
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return false |
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} |
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if !(g.Title == "") { |
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return false |
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} |
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if !(g.Description == "") { |
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return false |
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} |
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if !(g.Photo == nil) { |
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return false |
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} |
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if !(g.Document == nil) { |
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return false |
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} |
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return true |
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} |
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// String implements fmt.Stringer. |
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func (g *Game) String() string { |
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if g == nil { |
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return "Game(nil)" |
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} |
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type Alias Game |
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return fmt.Sprintf("Game%+v", Alias(*g)) |
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} |
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// FillFrom fills Game from given interface. |
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func (g *Game) FillFrom(from interface { |
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GetID() (value int64) |
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GetAccessHash() (value int64) |
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GetShortName() (value string) |
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GetTitle() (value string) |
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GetDescription() (value string) |
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GetPhoto() (value PhotoClass) |
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GetDocument() (value DocumentClass, ok bool) |
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}) { |
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g.ID = from.GetID() |
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g.AccessHash = from.GetAccessHash() |
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g.ShortName = from.GetShortName() |
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g.Title = from.GetTitle() |
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g.Description = from.GetDescription() |
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g.Photo = from.GetPhoto() |
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if val, ok := from.GetDocument(); ok { |
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g.Document = val |
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} |
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} |
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// TypeID returns type id in TL schema. |
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// |
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// See https://core.telegram.org/mtproto/TL-tl#remarks. |
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func (*Game) TypeID() uint32 { |
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return GameTypeID |
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} |
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// TypeName returns name of type in TL schema. |
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func (*Game) TypeName() string { |
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return "game" |
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} |
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// TypeInfo returns info about TL type. |
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func (g *Game) TypeInfo() tdp.Type { |
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typ := tdp.Type{ |
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Name: "game", |
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ID: GameTypeID, |
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} |
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if g == nil { |
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typ.Null = true |
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return typ |
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} |
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typ.Fields = []tdp.Field{ |
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{ |
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Name: "ID", |
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SchemaName: "id", |
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}, |
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{ |
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Name: "AccessHash", |
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SchemaName: "access_hash", |
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}, |
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{ |
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Name: "ShortName", |
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SchemaName: "short_name", |
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}, |
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{ |
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Name: "Title", |
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SchemaName: "title", |
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}, |
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{ |
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Name: "Description", |
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SchemaName: "description", |
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}, |
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{ |
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Name: "Photo", |
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SchemaName: "photo", |
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}, |
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{ |
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Name: "Document", |
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SchemaName: "document", |
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Null: !g.Flags.Has(0), |
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}, |
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} |
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return typ |
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} |
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// SetFlags sets flags for non-zero fields. |
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func (g *Game) SetFlags() { |
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if !(g.Document == nil) { |
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g.Flags.Set(0) |
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} |
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} |
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// Encode implements bin.Encoder. |
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func (g *Game) Encode(b *bin.Buffer) error { |
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if g == nil { |
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return fmt.Errorf("can't encode game#bdf9653b as nil") |
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} |
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b.PutID(GameTypeID) |
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return g.EncodeBare(b) |
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} |
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// EncodeBare implements bin.BareEncoder. |
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func (g *Game) EncodeBare(b *bin.Buffer) error { |
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if g == nil { |
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return fmt.Errorf("can't encode game#bdf9653b as nil") |
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} |
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g.SetFlags() |
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if err := g.Flags.Encode(b); err != nil { |
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return fmt.Errorf("unable to encode game#bdf9653b: field flags: %w", err) |
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} |
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b.PutLong(g.ID) |
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b.PutLong(g.AccessHash) |
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b.PutString(g.ShortName) |
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b.PutString(g.Title) |
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b.PutString(g.Description) |
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if g.Photo == nil { |
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return fmt.Errorf("unable to encode game#bdf9653b: field photo is nil") |
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} |
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if err := g.Photo.Encode(b); err != nil { |
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return fmt.Errorf("unable to encode game#bdf9653b: field photo: %w", err) |
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} |
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if g.Flags.Has(0) { |
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if g.Document == nil { |
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return fmt.Errorf("unable to encode game#bdf9653b: field document is nil") |
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} |
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if err := g.Document.Encode(b); err != nil { |
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return fmt.Errorf("unable to encode game#bdf9653b: field document: %w", err) |
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} |
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} |
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return nil |
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} |
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// Decode implements bin.Decoder. |
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func (g *Game) Decode(b *bin.Buffer) error { |
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if g == nil { |
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return fmt.Errorf("can't decode game#bdf9653b to nil") |
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} |
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if err := b.ConsumeID(GameTypeID); err != nil { |
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return fmt.Errorf("unable to decode game#bdf9653b: %w", err) |
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} |
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return g.DecodeBare(b) |
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} |
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// DecodeBare implements bin.BareDecoder. |
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func (g *Game) DecodeBare(b *bin.Buffer) error { |
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if g == nil { |
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return fmt.Errorf("can't decode game#bdf9653b to nil") |
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} |
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{ |
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if err := g.Flags.Decode(b); err != nil { |
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return fmt.Errorf("unable to decode game#bdf9653b: field flags: %w", err) |
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} |
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} |
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{ |
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value, err := b.Long() |
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if err != nil { |
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return fmt.Errorf("unable to decode game#bdf9653b: field id: %w", err) |
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} |
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g.ID = value |
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} |
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{ |
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value, err := b.Long() |
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if err != nil { |
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return fmt.Errorf("unable to decode game#bdf9653b: field access_hash: %w", err) |
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} |
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g.AccessHash = value |
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} |
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{ |
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value, err := b.String() |
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if err != nil { |
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return fmt.Errorf("unable to decode game#bdf9653b: field short_name: %w", err) |
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} |
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g.ShortName = value |
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} |
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{ |
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value, err := b.String() |
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if err != nil { |
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return fmt.Errorf("unable to decode game#bdf9653b: field title: %w", err) |
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} |
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g.Title = value |
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} |
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{ |
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value, err := b.String() |
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if err != nil { |
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return fmt.Errorf("unable to decode game#bdf9653b: field description: %w", err) |
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} |
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g.Description = value |
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} |
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{ |
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value, err := DecodePhoto(b) |
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if err != nil { |
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return fmt.Errorf("unable to decode game#bdf9653b: field photo: %w", err) |
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} |
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g.Photo = value |
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} |
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if g.Flags.Has(0) { |
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value, err := DecodeDocument(b) |
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if err != nil { |
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return fmt.Errorf("unable to decode game#bdf9653b: field document: %w", err) |
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} |
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g.Document = value |
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} |
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return nil |
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} |
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// GetID returns value of ID field. |
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func (g *Game) GetID() (value int64) { |
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if g == nil { |
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return |
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} |
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return g.ID |
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} |
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// GetAccessHash returns value of AccessHash field. |
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func (g *Game) GetAccessHash() (value int64) { |
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if g == nil { |
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return |
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} |
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return g.AccessHash |
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} |
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// GetShortName returns value of ShortName field. |
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func (g *Game) GetShortName() (value string) { |
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if g == nil { |
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return |
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} |
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return g.ShortName |
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} |
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// GetTitle returns value of Title field. |
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func (g *Game) GetTitle() (value string) { |
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if g == nil { |
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return |
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} |
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return g.Title |
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} |
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// GetDescription returns value of Description field. |
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func (g *Game) GetDescription() (value string) { |
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if g == nil { |
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return |
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} |
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return g.Description |
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} |
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// GetPhoto returns value of Photo field. |
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func (g *Game) GetPhoto() (value PhotoClass) { |
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if g == nil { |
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return |
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} |
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return g.Photo |
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} |
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// SetDocument sets value of Document conditional field. |
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func (g *Game) SetDocument(value DocumentClass) { |
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g.Flags.Set(0) |
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g.Document = value |
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} |
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// GetDocument returns value of Document conditional field and |
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// boolean which is true if field was set. |
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func (g *Game) GetDocument() (value DocumentClass, ok bool) { |
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if g == nil { |
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return |
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} |
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if !g.Flags.Has(0) { |
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return value, false |
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} |
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return g.Document, true |
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} |
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// GetPhotoAsNotEmpty returns mapped value of Photo field. |
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func (g *Game) GetPhotoAsNotEmpty() (*Photo, bool) { |
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return g.Photo.AsNotEmpty() |
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} |
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// GetDocumentAsNotEmpty returns mapped value of Document conditional field and |
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// boolean which is true if field was set. |
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func (g *Game) GetDocumentAsNotEmpty() (*Document, bool) { |
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if value, ok := g.GetDocument(); ok { |
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return value.AsNotEmpty() |
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} |
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return nil, false |
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}
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